1. 鋼鐵雄心2現代戰爭1.06 求編寫事件比如一日造兵,加TC事件的。 謝謝!
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生產線加速"
desc = "全國總動員生產效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戲資料夾下的RandomEvents.txt里到游戲中f12輸入event 0000,這個事件讓你一日造兵,縮短了許多東西的建造時間,希望能幫到你
2. 鋼鐵雄心2 海軍建造加速
可以在moderm/db/events/ai_chc添加事件,或在原有事件上修改。
下面是一些事件的代碼
command = { type = metalpool value = 5000000 } #增加5000000金屬
command = { type = rarematerialspool value = 5000000 } #增加5000000稀有金屬
command = { type = oilpool value = 5000000 } #增加5000000石油
command = { type = supplies value = 5000000 } #增加5000000補給
command = { type = money value = 500000 } #增加500000金錢
command = { type = manpowerpool value = 9500 } #增加9500人力
command = { type = resource which = energy value = 500 } #增加能源(煤)的理論日產量500%
command = { type = resource which = metal value = 500 } #增加金屬的理論日產量500%
command = { type = resource which = oil value = 1000 } #增加石油的理論日產量1000%
command = { type = resource which = rare_materials value = 500 } #增加稀有金屬的理論日產量500%
command = { type = building_prod_mod which = coastal_fort value = 10000000 } #海岸要塞的生產效率+100000%,不過似乎不能減到1天
command = { type = building_prod_mod which = land_fort value = 10000000 } #陸地要塞的生產效率+100000%
command = { type = building_prod_mod which = flak value = 10000000 } #防空炮的生產效率+100000%
command = { type = building_prod_mod which = infrastructure value = 10000000 } #基礎設施的生產效率+100000%
command = { type = building_prod_mod which = air_base value = 10000000 } #空軍基地的生產效率+100000%
command = { type = building_prod_mod which = naval_base value = 10000000 } #海軍基地的生產效率+100000%
command = { type = building_prod_mod which = radar_station value = 10000000 } #雷達站的生產效率+100000%
command = { type = building_prod_mod which = nuclear_reactor value = 10000000 } #核反應堆的生產效率+100000%
command = { type = building_prod_mod which = rocket_test value = 10000000 } #火箭試驗場的生產效率+100000%
command = { type = convoy_prod_mod which = escorts value = 10000000 } #護衛隊的生產效率+100000%
command = { type = convoy_prod_mod which = transports value = 10000000 } #運輸隊的生產效率+100000%
command = { type = build_time which = land value = -1000 } #將陸軍部隊的建造時間-1000天,這個天數可以超過現在的建造時間,這樣不如說步兵要69天-1000天=1天
command = { type = build_time which = air value = -1000 } #將空軍部隊的建造時間-1000天
command = { type = build_time which = naval value = -1000 } #將海軍部隊的建造時間-1000天
command = { type = build_time which = artillery value = -1000 } #將炮兵加強旅的建造時間-1000天
command = { type = build_time which = anti_tank value = -1000 } #將反坦克加強旅的建造時間-1000天
command = { type = build_time which = anti_air value = -1000 } #將防空加強旅的建造時間-1000天
command = { type = build_time which = rocket_artillery value = -1000 } #將火箭炮加強旅的建造時間-1000天
command = { type = build_time which = sp_artillery value = -1000 } #將自行火炮加強旅的建造時間-1000天
command = { type = build_time which = sp_rct_artillery value = -1000 } #將自行火箭炮加強旅的建造時間-1000天
command = { type = build_time which = tank_destroyer value = -1000 } #將坦克殲擊車加強旅的建造時間-1000天
command = { type = build_time which = light_armor_brigade value = -1000 } #將輕型坦克加強旅的建造時間-1000天
command = { type = build_time which = heavy_armor value = -1000 } #將重型坦克加強旅的建造時間-1000天
command = { type = build_time which = super_heavy_armor value = -1000 } #將超重型坦克加強旅的建造時間-1000天
command = { type = build_time which = armored_car value = -1000 } #將裝甲車加強旅的建造時間-1000天
command = { type = build_time which = engineer value = -1000 } #將工程兵加強旅的建造時間-1000天
command = { type = build_time which = police value = -1000 } #將憲兵加強旅的建造時間-1000天
command = { type = build_time which = cag value = -1000 } #將航母艦載機加強旅的建造時間-1000天
command = { type = build_time which = escort value = -1000 } #將護航戰斗機加強旅的建造時間-1000天
command = { type = build_time which = naval_anti_air_l value = -1000 } #將A型主力艦防空系統的建造時間-1000天
command = { type = build_time which = naval_anti_air_s value = -1000 } #將A型輔助艦防空系統的建造時間-1000天
command = { type = build_time which = naval_fire_controll_l value = -1000 } #將A型主力艦火控系統的建造時間-1000天
command = { type = build_time which = naval_fire_controll_s value = -1000 } #將A型輔助艦火控系統的建造時間-1000天
command = { type = build_time which = naval_improved_hull_l value = -1000 } #將A型主力艦船體加強系統的建造時間-1000天
command = { type = build_time which = naval_improved_hull_s value = -1000 } #將A型輔助艦船體加強系統系統的建造時間-1000天
command = { type = build_time which = naval_radar_l value = -1000 } #將A型主力艦雷達系統的建造時間-1000天
command = { type = build_time which = naval_radar_s value = -1000 } #將A型輔助艦雷達系統的建造時間-1000天
command = { type = build_time which = naval_torpedoes_l value = -1000 } #將A型主力艦魚雷系統的建造時間-1000天
command = { type = build_time which = naval_torpedoes_s value = -1000 } #將A型輔助艦魚雷系統的建造時間-1000天
command = { type = build_time which = naval_asw value = -1000 } #將ASW系統的建造時間-1000天
3. 鋼鐵雄心2如何提高士兵戰鬥力
提高士兵的最大速度。鋼鐵雄心2想提高士兵戰鬥力可以提高士兵的最大速度,陸軍士兵單位的戰鬥力主要由士兵的最大速度構成。鋼鐵雄心4(HeartsofIronIV)是瑞典游戲開發商paradoxInteracive製作的一款歷史模擬游戲。作為一款戰爭模擬類游戲,鋼鐵雄心4的重心自然也就放在了戰鬥上面,游戲中百分之90的操作都放在戰斗單位的操控上,而游戲的勝負基本上由戰斗單位決定,故而戰斗單位的操控成為了鋼鐵雄心4最關鍵的部分,也是鋼鐵雄心4最難上手的地方。鋼鐵雄心4是一個陸軍單位為主,海空軍單位為輔的游戲,無論是防守還是進攻,都需要陸軍單位的操控。
4. 鋼鐵雄心2末日中我如何提高部隊的兵力
NONONO!在生產那個界面里有個補充,把補充的IC拉夠就能補充兵力了
5. 鋼鐵雄心2新手提問
普通版本下
1:你上來應該首先外交界面,拉中央計劃,換部長IC+10的那個軍械部長,回到游戲界面,進軍科隆,觸發重占萊茵蘭事件,在生產界面裁掉那個沒用的驅逐艦,造6條運兵船,然後在工業省份建造1-3的工廠,分配盡可能多ic到升級,外交拉葡萄牙,爭取6月以前把葡萄牙拉成軸心國
2:只有開頭的那幾個綠的是按照正常速度建造,紅的根本沒動,個人感覺38年先暴少9個裝甲師,另外還有空軍,38年暴出來,步兵因為生產速度快,39年暴也可以,因為你38年3月有個德奧合並事件,奧地利送的兵不少,但是要升級
3:暴兵,坦克和空軍最好在38年底之前完成,39年開戰前應該所有步兵都是39型,坦克科技到基本中型,炮兵到基本野戰炮,海航科技完成,轟炸機和戰斗機學說完成所有40年以前的,陸戰完成閃電戰,完成前方車輛修配和後勤補給,摩托化步兵師也要建造完成若幹了,自行火炮掛在摩步上
4:對於德國來說,原版36年只有重占萊茵蘭和西班牙內戰兩個事件,不過我的玩法都是拉葡萄牙入軸,等西班牙內戰,宣西共,這樣從全球戰略來說好處頗多,一個是葡萄牙的亞速爾可以用來日後登陸北美,一個是西班牙可以提供給你直接進攻直布羅陀的出發地
5,步兵年份比實際年份之前一年完成科研,自動升級啊,但是有些個別版本步兵科技有前提研究的,比如基本步兵師科技MS在MIH裡面就要先研究基本野戰炮神馬的
6. 鋼鐵雄心2怎麼修改造兵速度和移動速度
我會修改文件達到快速造兵和提高移動速度。
依次打開游戲目錄下DB文件夾, 文件夾,接下來,BRIGADES文件夾裡面都是附加旅的信息,DIVISIONS則是各兵種(海陸空)信息。
我以AOD-MIH0.51版舉例修改步兵:divisions文件夾下,infantry.txt,打開可以看見步兵的所有設置,我會在語句後面加入說明。
land_unit_type = 1
allowed_brigades = artillery (allowed_brigades = 是可以添加的附加旅信息,但必須前面沒有#,才能表示可以裝備這種附加旅,如果前面有#,說明該兵種無法添加這種附加旅)
allowed_brigades = anti_tank
allowed_brigades = anti_air
#allowed_brigades = rocket_artillery
allowed_brigades = sp_artillery
allowed_brigades = sp_rct_artillery
allowed_brigades = tank_destroyer
allowed_brigades = light_armor_brigade
#allowed_brigades = heavy_armor
#allowed_brigades = super_heavy_armor
#allowed_brigades = armored_car
allowed_brigades = engineer
allowed_brigades = police
#allowed_brigades = b_u4
# Great War Infantry Division (1918) - 0
model = {
cost = 8 (消耗的IC值)
buildtime = 105 ( 你最最關心的建造時間!!!!把105修改成1就只要1天造出來了。)
manpower = 10 (建造需要的人力)
maxspeed = 4 (你最最關心的 移動速度!!!!把4改的越大,移動速度越快)
defaultorganisation = 30
morale = 30
defensiveness = 15
toughness = 10
softness = 100
suppression = 2
airdefence = 3
softattack = 5 (非裝甲攻擊力,簡稱軟攻)
hardattack = 1 (硬攻)
airattack = 1 (對空攻擊力)
transportweight = 10
supplyconsumption = 0.8 #0.9 (需要的補給)
fuelconsumption = 0 (需要的油料補給)
upgrade_time_factor = 1.0
upgrade_cost_factor = 1.0
但AOD版建造前還有一個80天的准備時間,這個可以在DB文件夾下的misc.txt裡面修改,打開後找到
# Startup Retooling Time (days) - first time a line is opened
80
可以把80改小,甚至改成0,達到不需要准備時間就能直接建造。
如果不是AOD版,那就不用修改misc.txt文件。
此外,這些修改對玩家和電腦都有效。
7. 鋼鐵雄心2怎麼修改造兵時間 和移動時間啊
用修改器打開1936年的劇本,把自己領土上的基礎設施改為100,自己跑起來就快了,至於造兵時間內,你看見工廠容線面生產線右邊有個綠色的剪頭了嗎?點兩下,加速的同時會發現佔用IC多了很多很多,關鍵是IC多,想干什麼干什麼,所以改完基礎設施改工廠數量啊