❶ 求助 钢铁雄心2末日 编辑器怎么用
打开编辑器后,可以看到右边有两排共6个按钮,分别是provinces,tech team,tech tree,ministers,leaders,models,分别对应修改省份专信息,各国属科技组信息,科技树信息,各国部长,各国将领,兵种模型。要修改ic可以用省份修改,直接改自己国家省份的ic和资源产出。修改科技最好只修改科技组,不要动科技树和兵种模型,因为科技树会涉及科技出发条件,而且还涉及到游戏里图片显示,改不好会很难看。兵种模型因为可以输入汉字,有可能会导致字符集错误,游戏都进不了。
打开编辑器后,左边有一个scenarios按钮,这个是修改剧本和存档的,几乎可以修改游戏里一切东西,不过修改前一定要备份好,而且剧本和存档一定不能是只读的。
❷ 求教钢铁雄心2 DA1.3中的事件编写
event = {
id = 99999999
random = no
country = CHC
trigger = {
energy = 20000
}
name = "迁都!来 "
desc = "迁都!"
style = 0
action_a = {
name = "太好了!" # Excellent!源
command = { type = capital which = 1205 }
}
action_b = {
name = "没必要!"
command = { type = dissent value = -1 }
}
}
放进db\events中的hoi2文件里.
新建国家难度大还容易出BUG.你可以直接改国旗和科技组.
要不去下个苏维埃的理想MOD或者啤酒罐MOD就全有了
❸ 求高人写一个钢铁雄心2事件,德国的!
事件吧,我也不会编写,但是我告诉你一个方法
1.生产20个步兵师,20机械化专步兵,12个坦克师(前提是有科属技,这个event代码会吧)
2.生产之后,有特殊名称,比如第一步兵师(没用你这个版本,只是举例而已)
3.存档
4.找到存档的文件,如 德国1936年1-1.eug用写字板打开
5.用编辑-查找功能找到第一步兵师,有一行id = 数字
6.在德国已经拥有的部队里找到步兵师、机械化步兵、坦克师,复制出你需要的师的数目,然后把id= 数字,全部改成生产的20个步兵师,20机械化步兵,12个坦克师,复制到已经拥有的部队下面
然后保存,再一打开,妥
不懂欢迎追问呀
如果你看不明白,把存档发给我我帮你弄,[email protected]
❹ 钢铁雄心2如何自己编写事件如何创建一个国家
创建一个国家就是你可以在记事本里改,要么就解放傀儡,然后让他独立,比如,你想用内以色列,你就可以用法容国,解放以色列,然后再选择放弃傀儡政权,然后读档,就可以选以色列了,编写事件很麻烦,自己去52或者钢吧吧
❺ 钢铁雄心2现代战争1.06 求编写事件比如一日造兵,加TC事件的。 谢谢!
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生产线加速"
desc = "全国总动员生产效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戏资料夹下的RandomEvents.txt里到游戏中f12输入event 0000,这个事件让你一日造兵,缩短了许多东西的建造时间,希望能帮到你
❻ 钢铁雄心2现代战争。编写事件 加TC/IC,资源!!
F12 event 1013 energy metal rare oil
❼ 钢铁雄心2自建国家后,如何添加这个国家的事件
就和编写平常的事件一样,不过国家代码要统一,然后编出来的事件代码不得重复,先在自建的文本文档里写好,然后复制到db/event文件夹下的任意一个文本文档里,推荐放入随机事件文档里,因为不同的剧本读取的剧本文件是不同的,但是随机事件这个文档几乎所有剧本都会读取,就是命名randomevent的记事本,如果单独开一个记事本的话要到对应的EGU剧本文件里修改读取事件文件的路径,这是很麻烦的。而且我想问你你的自建国家真的除了事件都变写好了么,政府内阁弄了没,部队将领弄了没,部队兵牌弄了没,部队初始番号弄了没,科技组弄了没,如果这些都弄好了,事件只是小事情的。。
我不清楚你具体情况只能先告诉你这么多了,如有疑问请联系Q1178017443最近四五天内我一般中午一点左右和晚上九点半后有时间,其他时间都在复习备考的说,或者你去钢铁雄心吧发帖提问也能得到较好的答案。。
❽ 钢铁雄心2,请哪位高手帮忙编辑二个事件,泣血拜谢!
event = {
id = 101010
random = no
name = "宣战,退盟! "
desc = "宣战,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = leave_alliance }
}
}
event = {
id = 101011
random = no
name = "宣战,退盟! "
desc = "宣战,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = war which = jap }
}
}
手动F12输入事件代码来触发事件
❾ 钢铁雄心2历史的瞬间如何编写事件
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造设施,-1是随机省份,-4是已有该设施的随机省份,value =是造几个 (building type:ic工厂、infrastructure基础设施、flak防空、land_fort陆地要塞、coastal_fort海岸要塞、air_base空军基地、naval_base海军基地、radar_station雷达站、rocket_test火箭测试场尺锋、nuclear_reactor核反应堆)但想不出来咋执行命令啊,除非你占领完省份立马陵清晌复制出一份该省份的事件代码,然后F12,EVENT 运行下,如果靠电脑自己通过地盘归属进行判断,不说你电脑累死,你自己先得写死追问
以前用秋刀鱼的修改器的时候里面就有把占领区里正团的建筑瞬间建满的事件,可惜就是找不到啊