Ⅰ 《钢铁雄心2》秘籍是什么
《钢铁雄心2》秘籍是如下:
1、tdebug 输入后显示鼠标停留地的国家代码以及省份代码。
2、annex(空格)(国家代码) 直接吞并该国家。例:annex jap 吞并日本。
3、tag(空格)(国家代码)切换所控制的国家,如果玩到一半想换一个国家玩可以使用此代码,如想玩法国输入tag fra。
4、delall(空格)(国家代码)删除指定国家所有的军队和舰队。
5、add_core(省份代码)添加该省份为我国核心,可作为宣战理由。
6、remove_core(省份代码)去除省份核心。
7、research complete 第一个研发槽的科技研发完成。
8、research all 所有科技研发完成。
9、manpower 增加10M人力。
10、XP 三军经验各加500。
Ⅱ 钢铁雄心2 修改的问题噢
你玩的钢2哪个版本啊
这个事件直接输event 484848就行了
还有这个事件激活以后造兵一天就可以了 还慢吗?
楼主可选用这个事件激活后你就无敌了 event 117039
event = {
id = 117039
random = no
persistent = yes
name = " 无敌军队的素质 "
desc = " 无敌军队的素质 "
style = 0
action_a = {
name = " 无敌军队的素质 "
command = { type = task_efficiency which = airborne_assault value = 0.3 }#空降突袭
command = { type = task_efficiency which = naval_strike value = 0.3 }#海岸炮击
command = { type = task_efficiency which = amphibious_assault value = 0.3 }#两栖突击
command = { type = soft_attack which = land value = 3 }#陆军攻击力
command = { type = hard_attack which = land value = 3 }
command = { type = air_attack which = land value = 3 }
command = { type = air_defense which = land value = 3 }
command = { type = defensiveness which = land value = 15 }#陆军防御
command = { type = toughness which = land value = 15 }#陆军坚韧
command = { type = soft_attack which = sp_rct_artillery value = 3 }#火炮攻击力
command = { type = hard_attack which = sp_rct_artillery value = 3 }
command = { type = air_attack which = sp_rct_artillery value = 3 }
command = { type = air_defense which = sp_rct_artillery value = 3 }
command = { type = defensiveness which = sp_rct_artillery value = 15 }
command = { type = toughness which = sp_rct_artillery value = 15 }
command = { type = air_attack which = naval value = 3 }#海军攻击力
command = { type = air_defense which = naval value = 3 }
command = { type = soft_attack which = air value = 3 }#空军攻击力
command = { type = hard_attack which = air value = 3 }
command = { type = air_attack which = air value = 3 }
command = { type = air_defense which = air value = 3 }
command = { type = morale which = land value = 30 }#陆军士气
command = { type = max_organization which = land value = 30 }
command = { type = morale which = naval value = 30 }#海军士气
command = { type = max_organization which = naval value = 30 }
command = { type = morale which = air value = 30 }#空军士气
command = { type = max_organization which = air value = 30 }
command = { type = mountain_attack which = land value = 30 }#山地
command = { type = mountain_defense which = land value = 30 }
command = { type = mountain_move which = land value = 30 }
command = { type = hill_attack which = land value = 30 }#丘陵
command = { type = hill_defense which = land value = 30 }
command = { type = hill_move which = land value = 30 }
command = { type = desert_attack which = land value = 30 }#沙漠
command = { type = desert_defense which = land value = 30 }
command = { type = desert_move which = land value = 30 }
command = { type = forest_defense which = land value = 30 }#森林
command = { type = swamp_defense which = land value = 30 }#沼泽
command = { type = frozen_defense which = land value = 30 }
command = { type = snow_defense which = land value = 30 }
command = { type = blizzard_defense which = land value = 30 }
command = { type = rain_defense which = land value = 30 }
command = { type = storm_defense which = land value = 30 }
command = { type = muddy_defense which = land value = 30 }
command = { type = night_attack which = land value = 30 }#夜战
command = { type = night_defense which = land value = 30 }
command = { type = night_move which = land value = 30 }
command = { type = urban_attack which = land value = 30 }#巷战
command = { type = urban_defense which = land value = 30 }
command = { type = urban_move which = land value = 30 }
command = { type = build_cost which = land when = now where = relative value = -30 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -30 }
command = { type = build_cost which = air when = now where = relative value = -30 }
command = { type = build_time which = land when = now where = relative value = -30 }#建造时间
command = { type = build_time which = naval when = now where = relative value = -30 }
command = { type = build_time which = air when = now where = relative value = -30 }
command = { type = supply_consumption which = land value = -12.0 }#补给消耗
command = { type = supply_consumption which = naval value = -12.0 }
command = { type = supply_consumption which = air value = -12.0 }
command = { type = fuel_consumption which = land value = -12.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -12.0 }
command = { type = fuel_consumption which = air value = -12.0 }
command = { type = relative_manpower value = 30 }#人力增长率
command = { type = speed which = land value = 100 }#陆军速度
command = { type = speed which = nabal value = 100 }
command = { type = speed which = air value = 100 }
}
}
这个是造兵1天的
编写游戏资料夹下的RandomEvents.txt随机事件档
加入以下事件,游戏中F12输入事件代号,生产速度
大幅缩短。
=====================================================
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生产线加速"
desc = "全国总动员生产效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
Ⅲ 《钢铁雄心2》怎么修改资源
改法很多,可以永久的全局性改:
HOI2目录下打开db文件夹 有个Province, 用写扮如字板打开(不要用excel)。
里面每个省份的厅好启数据、各种资源产袜磨量、机场、所有数据都能改,但里面的省份名是编号,比如384。
这时就要打开目录下的 config里的 Province Name ,用写字板打开,可以查到对应的省份,比如384是斯普利特。
办法二,是针对剧本文件改,这样的改动只会出现在单个剧本文件比如1941,那个只要在剧本的国家初始文件里改就行。
2种改法不管怎么改,都是要查明对应省份编号。
Ⅳ 钢铁雄心2黑暗时刻省份资源产量修改最好有教程
在游戏文抄件夹里面找province.txt文件,袭 用记事本打开,然后在下面的每一行都是一个省份,可以自己修改。
整个文件的第一行是项目:用逗号隔开的一个个字节(逗号中间没有数字的默认为0),其中中段有连续六个字节,第一排图例为IC 工业,manpower人力,energy能源,metal金属,oil油,precious material稀有材料。(后4项的顺序我可能会记错),按照这个图例,在下面你要修改的省份里面改相应的数字就可以了。
ic不要过99,人力也是,其他四项不要超过999,否则可能会导致游戏数据溢出崩溃。
Ⅳ 钢铁雄心2人力资源事件在哪改
。。。写事件你还不如直接按F12,输入manpower,直接5000兵源到手
Ⅵ 求 钢铁雄心2 修改工业IC值和各种资源产量的方法,越详细越好。
修改嘛,ic值和各种资源在省份资料里修改,具体在db文件夹里的province文件中,
1;PROV1;Iceland;Iceland;Europe;Temperate;Clear;;;60;;1;1;2374;0;0;0;0;0;0;前面的英文忽略不看从专2347开始依次属是0(ic)0(人力manpower)0(oil)0(metal金属)0(energy能源)0(稀有金属),按这个该就行了,具体省份编号可以从config文件夹中的province。name文件中的查找到,等到你想批量修改时再找我
Ⅶ 游戏钢铁雄心2修改
详细。。
首先修改行军速度,两种方法。其一,直接修改兵种文件,在安装目录下db/units/division文件夹里,每一个txt文件对应一个兵种,打开文件后可以看到maxspeed = (数字),把这里的数字改大些就可以了,注意由于同一兵种有不同的年代模型,最好把所有maxspeed都改掉。然后重新开一局就可以了。其二,写事件,command = { type = speed which = armor when = now where = relative value = 1 },这里armor表示兵种为装甲,value就表示增加1点最大速度,这两个值都可以改,把这句话加到事件里去就可以了。好处就是不用重开一局。
至于修改TC,IC,科研速度,其实都是上述两种方法。直接改文件,或者写事件。现在手上没有游戏,晚上再把修改其他的内容补全。lz有兴趣的话,也可以看下我以前回答的问题,里面有好多都是关于修改的内容。
====
继续。首先说通过直接改文件来改ic,tc以及其他等等。修改ic,资源产出,可以直接修改省份信息,如果有游戏自带的编辑器,那最简单,直接进省份修改即可,如果没有就到安装目录的db文件夹里面,找province.csv文件,用记事本打开,修改里面的ic和各项资源。用这种方法需要注意,必须重新开局才起作用,而且改了ic后不要忘了修改资源,不然ic高了消耗的资源也高,看着每天几百的资源赤字,哭吧。
修改tc,由于tc是由ic计算而来,ic高了,tc也就高了。也可以在db文件夹下找misc.txt文件,里面有# IC to TC ratio 1.5 这句话,表示1ic可以转化为1.5tc,把这个数值改高点,tc就用不完了。
至于科研速度,受科技组等级和技能匹配,还有科研效率影响。科技组的修改就不说了,有修改器的话直接改科技组就行了,科研效率需要写事件。
===下面说说写事件来修改。
举个例子,写个测试事件
event = {
id = 999999//事件代码,只要不重复即可,随意写
random = no
country = USA//国家,改成自己想要的国家
persistent = yes
name = "测试事件 "
desc = "测试 测试"
style = 0
picture = "foreign_policy"
action_a = {
name = "OK"
command = { type = speed which = armor when = now where= relative value = 1 //修改部队移动速度
command = { type = construct which = ic where = 1270 value = 1 }//给某地增加ic,where = 省份代码,value = 增加的数值
command = { type = add_prov_resource which = 1271 value = 2 where = metal }//给某地加资源产出 which = 省份代码,value = 增加的数值,where = 资源种类
command = { type = research_mod value = 50 }//增加科研效率,value = 数值,这里可以放心的用,只给自己国家加的
command = { type = free_ic value = 100 }//以下是增加火星ic和资源的,不多解释了
command = { type = free_energy value = 300 }
command = { type = free_metal value = 300 }
command = { type = free_rare_materials value = 200 }
command = { type = free_oil value = 100 }
}
}
}
以上是用写事件的方式修改,写好后复制到自己国家的事件文件里去,在db\events文件夹里找到自己国家的文件即可。然后再游戏里就可以按F12键,然后使用event 999999触发事件就行了。
Ⅷ 钢铁雄心2,怎么把步兵师所需的人力从10修改到50,听说这样可以后期不卡
在db/unit/目录里把infantry文件里的所有manpower=? 后的问号换成50即可。
这样修改不卡是因为消耗人力太多,大家都没多少兵。但是这样会使得人力资源不足的国家变得很弱,(比如说德法),会使人力资源充足的国家变得过强。(比如说苏联)这样所有国家的实力就全乱套了。
Ⅸ 钢铁雄心2da没人力
钢铁雄心2da没人力解决办李配法。凳亩更改征兵政策。
1、调整法案,调整占领地占领政策哪粗指。
2、占领土地在当地征兵。
Ⅹ 《钢铁雄心2》怎么修改造兵速度和移动速度
我会修改文件达到快速造兵和提高移动速度。裤卜x0dx0a依次打开游戏目录下DB文件夹,UNITS 文件夹,接下橡渣来,BRIGADES文件夹里面都是附加旅的信息,DIVISIONS则是各兵种(海陆空)信息。x0dx0a我以AOD-MIH0.51版举例修改步兵:divisions文件夹下,infantry.txt,打开可以看见步兵的所有设置,我会在语句后面加入说明。x0dx0aland_unit_type = 1x0dx0aallowed_brigades = artillery (allowed_brigades = 是可以添加的附加旅信胡如穗息,但必须前面没有#,才能表示可以装备这种附加旅,如果前面有#,说明该兵种无法添加这种附加旅)x0dx0aallowed_brigades = anti_tankx0dx0aallowed_brigades = anti_airx0dx0a#allowed_brigades = rocket_artilleryx0dx0aallowed_brigades = sp_artillery x0dx0aallowed_brigades = sp_rct_artilleryx0dx0aallowed_brigades = tank_destroyer x0dx0aallowed_brigades = light_armor_brigadex0dx0a#allowed_brigades = heavy_armor x0dx0a#allowed_brigades = super_heavy_armorx0dx0a#allowed_brigades = armored_carx0dx0aallowed_brigades = engineer x0dx0aallowed_brigades = policex0dx0a#allowed_brigades = b_u4x0dx0a# Great War Infantry Division (1918) - 0x0dx0amodel = {x0dx0a cost = 8 (消耗的IC值)x0dx0a buildtime = 105 ( 你最最关心的建造时间!!!!把105修改成1就只要1天造出来了。)x0dx0a manpower = 10 (建造需要的人力)x0dx0a maxspeed = 4 (你最最关心的 移动速度!!!!把4改的越大,移动速度越快)x0dx0a defaultorganisation = 30x0dx0a morale = 30x0dx0a defensiveness = 15x0dx0a toughness = 10x0dx0a softness = 100x0dx0a suppression = 2x0dx0a airdefence = 3x0dx0a softattack = 5 (非装甲攻击力,简称软攻)x0dx0a hardattack = 1 (硬攻)x0dx0a airattack = 1 (对空攻击力) x0dx0a transportweight = 10 x0dx0a supplyconsumption = 0.8 #0.9 (需要的补给)x0dx0a fuelconsumption = 0 (需要的油料补给)x0dx0a upgrade_time_factor = 1.0 x0dx0a upgrade_cost_factor = 1.0x0dx0a但AOD版建造前还有一个80天的准备时间,这个可以在DB文件夹下的misc.txt里面修改,打开后找到x0dx0a# Startup Retooling Time (days) - first time a line is opened x0dx0a 80x0dx0a可以把80改小,甚至改成0,达到不需要准备时间就能直接建造。x0dx0a如果不是AOD版,那就不用修改misc.txt文件。x0dx0a此外,这些修改对玩家和电脑都有效。