❶ 求助 鋼鐵雄心2末日 編輯器怎麼用
打開編輯器後,可以看到右邊有兩排共6個按鈕,分別是provinces,tech team,tech tree,ministers,leaders,models,分別對應修改省份專信息,各國屬科技組信息,科技樹信息,各國部長,各國將領,兵種模型。要修改ic可以用省份修改,直接改自己國家省份的ic和資源產出。修改科技最好只修改科技組,不要動科技樹和兵種模型,因為科技樹會涉及科技出發條件,而且還涉及到游戲里圖片顯示,改不好會很難看。兵種模型因為可以輸入漢字,有可能會導致字元集錯誤,游戲都進不了。
打開編輯器後,左邊有一個scenarios按鈕,這個是修改劇本和存檔的,幾乎可以修改游戲里一切東西,不過修改前一定要備份好,而且劇本和存檔一定不能是只讀的。
❷ 求教鋼鐵雄心2 DA1.3中的事件編寫
event = {
id = 99999999
random = no
country = CHC
trigger = {
energy = 20000
}
name = "遷都!來 "
desc = "遷都!"
style = 0
action_a = {
name = "太好了!" # Excellent!源
command = { type = capital which = 1205 }
}
action_b = {
name = "沒必要!"
command = { type = dissent value = -1 }
}
}
放進db\events中的hoi2文件里.
新建國家難度大還容易出BUG.你可以直接改國旗和科技組.
要不去下個蘇維埃的理想MOD或者啤酒罐MOD就全有了
❸ 求高人寫一個鋼鐵雄心2事件,德國的!
事件吧,我也不會編寫,但是我告訴你一個方法
1.生產20個步兵師,20機械化專步兵,12個坦克師(前提是有科屬技,這個event代碼會吧)
2.生產之後,有特殊名稱,比如第一步兵師(沒用你這個版本,只是舉例而已)
3.存檔
4.找到存檔的文件,如 德國1936年1-1.eug用寫字板打開
5.用編輯-查找功能找到第一步兵師,有一行id = 數字
6.在德國已經擁有的部隊里找到步兵師、機械化步兵、坦克師,復制出你需要的師的數目,然後把id= 數字,全部改成生產的20個步兵師,20機械化步兵,12個坦克師,復制到已經擁有的部隊下面
然後保存,再一打開,妥
不懂歡迎追問呀
如果你看不明白,把存檔發給我我幫你弄,[email protected]
❹ 鋼鐵雄心2如何自己編寫事件如何創建一個國家
創建一個國家就是你可以在記事本里改,要麼就解放傀儡,然後讓他獨立,比如,你想用內以色列,你就可以用法容國,解放以色列,然後再選擇放棄傀儡政權,然後讀檔,就可以選以色列了,編寫事件很麻煩,自己去52或者鋼吧吧
❺ 鋼鐵雄心2現代戰爭1.06 求編寫事件比如一日造兵,加TC事件的。 謝謝!
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生產線加速"
desc = "全國總動員生產效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戲資料夾下的RandomEvents.txt里到游戲中f12輸入event 0000,這個事件讓你一日造兵,縮短了許多東西的建造時間,希望能幫到你
❻ 鋼鐵雄心2現代戰爭。編寫事件 加TC/IC,資源!!
F12 event 1013 energy metal rare oil
❼ 鋼鐵雄心2自建國家後,如何添加這個國家的事件
就和編寫平常的事件一樣,不過國家代碼要統一,然後編出來的事件代碼不得重復,先在自建的文本文檔里寫好,然後復制到db/event文件夾下的任意一個文本文檔里,推薦放入隨機事件文檔里,因為不同的劇本讀取的劇本文件是不同的,但是隨機事件這個文檔幾乎所有劇本都會讀取,就是命名randomevent的記事本,如果單獨開一個記事本的話要到對應的EGU劇本文件里修改讀取事件文件的路徑,這是很麻煩的。而且我想問你你的自建國家真的除了事件都變寫好了么,政府內閣弄了沒,部隊將領弄了沒,部隊兵牌弄了沒,部隊初始番號弄了沒,科技組弄了沒,如果這些都弄好了,事件只是小事情的。。
我不清楚你具體情況只能先告訴你這么多了,如有疑問請聯系Q1178017443最近四五天內我一般中午一點左右和晚上九點半後有時間,其他時間都在復習備考的說,或者你去鋼鐵雄心吧發帖提問也能得到較好的答案。。
❽ 鋼鐵雄心2,請哪位高手幫忙編輯二個事件,泣血拜謝!
event = {
id = 101010
random = no
name = "宣戰,退盟! "
desc = "宣戰,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = leave_alliance }
}
}
event = {
id = 101011
random = no
name = "宣戰,退盟! "
desc = "宣戰,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = war which = jap }
}
}
手動F12輸入事件代碼來觸發事件
❾ 鋼鐵雄心2歷史的瞬間如何編寫事件
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造設施,-1是隨機省份,-4是已有該設施的隨機省份,value =是造幾個 (building type:ic工廠、infrastructure基礎設施、flak防空、land_fort陸地要塞、coastal_fort海岸要塞、air_base空軍基地、naval_base海軍基地、radar_station雷達站、rocket_test火箭測試場尺鋒、nuclear_reactor核反應堆)但想不出來咋執行命令啊,除非你佔領完省份立馬陵清晌復制出一份該省份的事件代碼,然後F12,EVENT 運行下,如果靠電腦自己通過地盤歸屬進行判斷,不說你電腦累死,你自己先得寫死追問
以前用秋刀魚的修改器的時候裡面就有把佔領區里正團的建築瞬間建滿的事件,可惜就是找不到啊