Ⅰ 《鋼鐵雄心2》秘籍是什麼
《鋼鐵雄心2》秘籍是如下:
1、tdebug 輸入後顯示滑鼠停留地的國家代碼以及省份代碼。
2、annex(空格)(國家代碼) 直接吞並該國家。例:annex jap 吞並日本。
3、tag(空格)(國家代碼)切換所控制的國家,如果玩到一半想換一個國家玩可以使用此代碼,如想玩法國輸入tag fra。
4、delall(空格)(國家代碼)刪除指定國家所有的軍隊和艦隊。
5、add_core(省份代碼)添加該省份為我國核心,可作為宣戰理由。
6、remove_core(省份代碼)去除省份核心。
7、research complete 第一個研發槽的科技研發完成。
8、research all 所有科技研發完成。
9、manpower 增加10M人力。
10、XP 三軍經驗各加500。
Ⅱ 鋼鐵雄心2 修改的問題噢
你玩的鋼2哪個版本啊
這個事件直接輸event 484848就行了
還有這個事件激活以後造兵一天就可以了 還慢嗎?
樓主可選用這個事件激活後你就無敵了 event 117039
event = {
id = 117039
random = no
persistent = yes
name = " 無敵軍隊的素質 "
desc = " 無敵軍隊的素質 "
style = 0
action_a = {
name = " 無敵軍隊的素質 "
command = { type = task_efficiency which = airborne_assault value = 0.3 }#空降突襲
command = { type = task_efficiency which = naval_strike value = 0.3 }#海岸炮擊
command = { type = task_efficiency which = amphibious_assault value = 0.3 }#兩棲突擊
command = { type = soft_attack which = land value = 3 }#陸軍攻擊力
command = { type = hard_attack which = land value = 3 }
command = { type = air_attack which = land value = 3 }
command = { type = air_defense which = land value = 3 }
command = { type = defensiveness which = land value = 15 }#陸軍防禦
command = { type = toughness which = land value = 15 }#陸軍堅韌
command = { type = soft_attack which = sp_rct_artillery value = 3 }#火炮攻擊力
command = { type = hard_attack which = sp_rct_artillery value = 3 }
command = { type = air_attack which = sp_rct_artillery value = 3 }
command = { type = air_defense which = sp_rct_artillery value = 3 }
command = { type = defensiveness which = sp_rct_artillery value = 15 }
command = { type = toughness which = sp_rct_artillery value = 15 }
command = { type = air_attack which = naval value = 3 }#海軍攻擊力
command = { type = air_defense which = naval value = 3 }
command = { type = soft_attack which = air value = 3 }#空軍攻擊力
command = { type = hard_attack which = air value = 3 }
command = { type = air_attack which = air value = 3 }
command = { type = air_defense which = air value = 3 }
command = { type = morale which = land value = 30 }#陸軍士氣
command = { type = max_organization which = land value = 30 }
command = { type = morale which = naval value = 30 }#海軍士氣
command = { type = max_organization which = naval value = 30 }
command = { type = morale which = air value = 30 }#空軍士氣
command = { type = max_organization which = air value = 30 }
command = { type = mountain_attack which = land value = 30 }#山地
command = { type = mountain_defense which = land value = 30 }
command = { type = mountain_move which = land value = 30 }
command = { type = hill_attack which = land value = 30 }#丘陵
command = { type = hill_defense which = land value = 30 }
command = { type = hill_move which = land value = 30 }
command = { type = desert_attack which = land value = 30 }#沙漠
command = { type = desert_defense which = land value = 30 }
command = { type = desert_move which = land value = 30 }
command = { type = forest_defense which = land value = 30 }#森林
command = { type = swamp_defense which = land value = 30 }#沼澤
command = { type = frozen_defense which = land value = 30 }
command = { type = snow_defense which = land value = 30 }
command = { type = blizzard_defense which = land value = 30 }
command = { type = rain_defense which = land value = 30 }
command = { type = storm_defense which = land value = 30 }
command = { type = muddy_defense which = land value = 30 }
command = { type = night_attack which = land value = 30 }#夜戰
command = { type = night_defense which = land value = 30 }
command = { type = night_move which = land value = 30 }
command = { type = urban_attack which = land value = 30 }#巷戰
command = { type = urban_defense which = land value = 30 }
command = { type = urban_move which = land value = 30 }
command = { type = build_cost which = land when = now where = relative value = -30 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -30 }
command = { type = build_cost which = air when = now where = relative value = -30 }
command = { type = build_time which = land when = now where = relative value = -30 }#建造時間
command = { type = build_time which = naval when = now where = relative value = -30 }
command = { type = build_time which = air when = now where = relative value = -30 }
command = { type = supply_consumption which = land value = -12.0 }#補給消耗
command = { type = supply_consumption which = naval value = -12.0 }
command = { type = supply_consumption which = air value = -12.0 }
command = { type = fuel_consumption which = land value = -12.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -12.0 }
command = { type = fuel_consumption which = air value = -12.0 }
command = { type = relative_manpower value = 30 }#人力增長率
command = { type = speed which = land value = 100 }#陸軍速度
command = { type = speed which = nabal value = 100 }
command = { type = speed which = air value = 100 }
}
}
這個是造兵1天的
編寫游戲資料夾下的RandomEvents.txt隨機事件檔
加入以下事件,游戲中F12輸入事件代號,生產速度
大幅縮短。
=====================================================
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生產線加速"
desc = "全國總動員生產效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
Ⅲ 《鋼鐵雄心2》怎麼修改資源
改法很多,可以永久的全局性改:
HOI2目錄下打開db文件夾 有個Province, 用寫扮如字板打開(不要用excel)。
裡面每個省份的廳好啟數據、各種資源產襪磨量、機場、所有數據都能改,但裡面的省份名是編號,比如384。
這時就要打開目錄下的 config里的 Province Name ,用寫字板打開,可以查到對應的省份,比如384是斯普利特。
辦法二,是針對劇本文件改,這樣的改動只會出現在單個劇本文件比如1941,那個只要在劇本的國家初始文件里改就行。
2種改法不管怎麼改,都是要查明對應省份編號。
Ⅳ 鋼鐵雄心2黑暗時刻省份資源產量修改最好有教程
在游戲文抄件夾裡面找province.txt文件,襲 用記事本打開,然後在下面的每一行都是一個省份,可以自己修改。
整個文件的第一行是項目:用逗號隔開的一個個位元組(逗號中間沒有數字的默認為0),其中中段有連續六個位元組,第一排圖例為IC 工業,manpower人力,energy能源,metal金屬,oil油,precious material稀有材料。(後4項的順序我可能會記錯),按照這個圖例,在下面你要修改的省份裡面改相應的數字就可以了。
ic不要過99,人力也是,其他四項不要超過999,否則可能會導致游戲數據溢出崩潰。
Ⅳ 鋼鐵雄心2人力資源事件在哪改
。。。寫事件你還不如直接按F12,輸入manpower,直接5000兵源到手
Ⅵ 求 鋼鐵雄心2 修改工業IC值和各種資源產量的方法,越詳細越好。
修改嘛,ic值和各種資源在省份資料里修改,具體在db文件夾里的province文件中,
1;PROV1;Iceland;Iceland;Europe;Temperate;Clear;;;60;;1;1;2374;0;0;0;0;0;0;前面的英文忽略不看從專2347開始依次屬是0(ic)0(人力manpower)0(oil)0(metal金屬)0(energy能源)0(稀有金屬),按這個該就行了,具體省份編號可以從config文件夾中的province。name文件中的查找到,等到你想批量修改時再找我
Ⅶ 游戲鋼鐵雄心2修改
詳細。。
首先修改行軍速度,兩種方法。其一,直接修改兵種文件,在安裝目錄下db/units/division文件夾里,每一個txt文件對應一個兵種,打開文件後可以看到maxspeed = (數字),把這里的數字改大些就可以了,注意由於同一兵種有不同的年代模型,最好把所有maxspeed都改掉。然後重新開一局就可以了。其二,寫事件,command = { type = speed which = armor when = now where = relative value = 1 },這里armor表示兵種為裝甲,value就表示增加1點最大速度,這兩個值都可以改,把這句話加到事件里去就可以了。好處就是不用重開一局。
至於修改TC,IC,科研速度,其實都是上述兩種方法。直接改文件,或者寫事件。現在手上沒有游戲,晚上再把修改其他的內容補全。lz有興趣的話,也可以看下我以前回答的問題,裡面有好多都是關於修改的內容。
====
繼續。首先說通過直接改文件來改ic,tc以及其他等等。修改ic,資源產出,可以直接修改省份信息,如果有游戲自帶的編輯器,那最簡單,直接進省份修改即可,如果沒有就到安裝目錄的db文件夾裡面,找province.csv文件,用記事本打開,修改裡面的ic和各項資源。用這種方法需要注意,必須重新開局才起作用,而且改了ic後不要忘了修改資源,不然ic高了消耗的資源也高,看著每天幾百的資源赤字,哭吧。
修改tc,由於tc是由ic計算而來,ic高了,tc也就高了。也可以在db文件夾下找misc.txt文件,裡面有# IC to TC ratio 1.5 這句話,表示1ic可以轉化為1.5tc,把這個數值改高點,tc就用不完了。
至於科研速度,受科技組等級和技能匹配,還有科研效率影響。科技組的修改就不說了,有修改器的話直接改科技組就行了,科研效率需要寫事件。
===下面說說寫事件來修改。
舉個例子,寫個測試事件
event = {
id = 999999//事件代碼,只要不重復即可,隨意寫
random = no
country = USA//國家,改成自己想要的國家
persistent = yes
name = "測試事件 "
desc = "測試 測試"
style = 0
picture = "foreign_policy"
action_a = {
name = "OK"
command = { type = speed which = armor when = now where= relative value = 1 //修改部隊移動速度
command = { type = construct which = ic where = 1270 value = 1 }//給某地增加ic,where = 省份代碼,value = 增加的數值
command = { type = add_prov_resource which = 1271 value = 2 where = metal }//給某地加資源產出 which = 省份代碼,value = 增加的數值,where = 資源種類
command = { type = research_mod value = 50 }//增加科研效率,value = 數值,這里可以放心的用,只給自己國家加的
command = { type = free_ic value = 100 }//以下是增加火星ic和資源的,不多解釋了
command = { type = free_energy value = 300 }
command = { type = free_metal value = 300 }
command = { type = free_rare_materials value = 200 }
command = { type = free_oil value = 100 }
}
}
}
以上是用寫事件的方式修改,寫好後復制到自己國家的事件文件里去,在db\events文件夾里找到自己國家的文件即可。然後再游戲里就可以按F12鍵,然後使用event 999999觸發事件就行了。
Ⅷ 鋼鐵雄心2,怎麼把步兵師所需的人力從10修改到50,聽說這樣可以後期不卡
在db/unit/目錄里把infantry文件里的所有manpower=? 後的問號換成50即可。
這樣修改不卡是因為消耗人力太多,大家都沒多少兵。但是這樣會使得人力資源不足的國家變得很弱,(比如說德法),會使人力資源充足的國家變得過強。(比如說蘇聯)這樣所有國家的實力就全亂套了。
Ⅸ 鋼鐵雄心2da沒人力
鋼鐵雄心2da沒人力解決辦李配法。凳畝更改徵兵政策。
1、調整法案,調整佔領地佔領政策哪粗指。
2、佔領土地在當地徵兵。
Ⅹ 《鋼鐵雄心2》怎麼修改造兵速度和移動速度
我會修改文件達到快速造兵和提高移動速度。褲卜x0dx0a依次打開游戲目錄下DB文件夾,UNITS 文件夾,接下橡渣來,BRIGADES文件夾裡面都是附加旅的信息,DIVISIONS則是各兵種(海陸空)信息。x0dx0a我以AOD-MIH0.51版舉例修改步兵:divisions文件夾下,infantry.txt,打開可以看見步兵的所有設置,我會在語句後面加入說明。x0dx0aland_unit_type = 1x0dx0aallowed_brigades = artillery (allowed_brigades = 是可以添加的附加旅信胡如穗息,但必須前面沒有#,才能表示可以裝備這種附加旅,如果前面有#,說明該兵種無法添加這種附加旅)x0dx0aallowed_brigades = anti_tankx0dx0aallowed_brigades = anti_airx0dx0a#allowed_brigades = rocket_artilleryx0dx0aallowed_brigades = sp_artillery x0dx0aallowed_brigades = sp_rct_artilleryx0dx0aallowed_brigades = tank_destroyer x0dx0aallowed_brigades = light_armor_brigadex0dx0a#allowed_brigades = heavy_armor x0dx0a#allowed_brigades = super_heavy_armorx0dx0a#allowed_brigades = armored_carx0dx0aallowed_brigades = engineer x0dx0aallowed_brigades = policex0dx0a#allowed_brigades = b_u4x0dx0a# Great War Infantry Division (1918) - 0x0dx0amodel = {x0dx0a cost = 8 (消耗的IC值)x0dx0a buildtime = 105 ( 你最最關心的建造時間!!!!把105修改成1就只要1天造出來了。)x0dx0a manpower = 10 (建造需要的人力)x0dx0a maxspeed = 4 (你最最關心的 移動速度!!!!把4改的越大,移動速度越快)x0dx0a defaultorganisation = 30x0dx0a morale = 30x0dx0a defensiveness = 15x0dx0a toughness = 10x0dx0a softness = 100x0dx0a suppression = 2x0dx0a airdefence = 3x0dx0a softattack = 5 (非裝甲攻擊力,簡稱軟攻)x0dx0a hardattack = 1 (硬攻)x0dx0a airattack = 1 (對空攻擊力) x0dx0a transportweight = 10 x0dx0a supplyconsumption = 0.8 #0.9 (需要的補給)x0dx0a fuelconsumption = 0 (需要的油料補給)x0dx0a upgrade_time_factor = 1.0 x0dx0a upgrade_cost_factor = 1.0x0dx0a但AOD版建造前還有一個80天的准備時間,這個可以在DB文件夾下的misc.txt裡面修改,打開後找到x0dx0a# Startup Retooling Time (days) - first time a line is opened x0dx0a 80x0dx0a可以把80改小,甚至改成0,達到不需要准備時間就能直接建造。x0dx0a如果不是AOD版,那就不用修改misc.txt文件。x0dx0a此外,這些修改對玩家和電腦都有效。