导航:首页 > 钢铁贸易 > 钢铁雄心4将领技能什么用

钢铁雄心4将领技能什么用

发布时间:2022-11-29 23:33:29

钢铁雄心4部队有哪些BUFF加成 么获得BUFF加成

将领技能加成,老兵加成,地形加成,将领等级加成(这个包含了制空优势,通讯破译优势,夹击优势)

㈡ 《钢铁雄心4》元帅和将军的区别

将军只能带24个师,超过就会有惩罚,将军升级快,将军的技能多,但都是比较局限的,比如适应某种地形,跨河攻击,或者对某个兵种有加成。

元帅带师没有限制,升级成型慢,技能属于全面型的,就是适应各种战斗,比如减战场宽度。

《钢铁雄心4(Hearts of Iron IV)》是由瑞典游戏发行商Paradox Interactive开发的一款著名的二战模拟游戏。它是《钢铁雄心》系列的最新作品。

2014年1月24日,Paradox Interactive人气战略系列最新作《钢铁雄心4》发布了写实版二战记录预告片,希特勒、丘吉尔、斯大林、罗斯福等人皆在其中。毫无疑问故事将在反法西斯战争中开展,诺曼底登陆、冬季攻势和广岛原子弹爆炸或将一一呈现在游戏之中。

(2)钢铁雄心4将领技能什么用扩展阅读:

钢铁雄心4法国打法:

1、“一战胜利者”,减少征兵人口,陆军理论研究时间大增,在去掉这个debuff前,法国的陆军学说研究会非常吃力。

2、“脱节的政府”,减凝聚力,减政治理论,这让法国在发育期几乎无法委任部门、顾问,等于科研速度会受到不少的影响,陆军经验也只能靠演习获得。

3、“马其诺防线的守护”加最大策划减策划速度,由于全手操,所以不影响。

这些debuff都要用焦点树的路线来去除。

㈢ 钢铁雄心4 将领技能添加及修改 怎么修改将领技能

Hearts of Iron IV\history\countries\GER –Germany 德国将领在这里
of Iron IV\common\unit_leader\ 00_traits 将领技能在这里
打开GER – Germany找到你要改的将军
修改前
create_corps_commander = {
name= "埃里希·冯·曼施泰因"
picture= "
ortrait_Germany_Erich_von_Manstein.dds"
traits= { trickster panzer_leader fortress_buster }
skill= 4
id= 5
}
修改后
create_corps_commander = {
name= "埃里希·冯·曼施泰因"
picture= "
ortrait_Germany_Erich_von_Manstein.dds"
traits= { trickster panzer_leader fortress_buster winter_specialist trait_engineercommando desert_fox swamp_fox trait_mountaineer hill_fighter jungle_rat rangerurban_assault_specialist naval_invader bearer_of_artillery }
skill= 9
id= 5
}

㈣ 钢铁雄心4将领技能树在哪

在游戏目录下common文件夹内的static_modifiers这个文本文档里。
这里面一开始的内容就是天气影响,搜索#Difficultymodifiers这里就是难度带来的影响。diff_easy_player指的就是简单难度下玩家修正,diff_normal_player就是中等难度玩家修正,diff_hard_player就是困难难度玩家修正。其中中等难度这里括号内无内容,就是说中等难度什么加成减成都没有。
在这几个语句后面就修改就能改变开局变量。至于具体怎么改要看你自己想改啥了。。。其实很多情况没有必要修改开局变量,因为这是纯粹的作弊

㈤ 《钢铁雄心4》将领升级秘籍是什么

上将其实最需要的技能是冬季专家和装甲指挥官,除了这2个其他的都随缘就好。由于升级速度取决于同时进入战斗的师数量,而上将又只能带24个,和元帅比这实在是太慢了。上将不能用1营步兵刷,溃败的太快,得用1机步+1重坦的2营师刷,大概2个月可以刷出来装甲指挥官+5级吧。反正没元帅快,又很多限制,不喜欢刷上将,够用就好。

《钢铁雄心4》(Hearts of Iron)是由Paradox Interactive制作发行的一款策略战争游戏,是《钢铁雄心》系列的续作。游戏故事背景设定在反法西斯战争时期,在游戏中,玩家可以看到许多二战中的名人,例如:希特勒、丘吉尔、斯大林等。

本作的AI比起前作会更加强大,另外还使用了用处更广的新货币。在游戏中选择一个好的领导人和政府对国家的发展是至关重要的,玩家甚至还可以选择不同的公司来帮助自己提升装备和物资的生产。

㈥ 钢铁雄心将军

Land Unit Leader Traits 领导技能
Logistics Wizard 后勤大师
Reces fuel and supply consumption of non-moving units commanded by a leader with this trait (by -25%).
减少未移动部队的燃料和补给消耗25%
Bitvalue: 1

Defensive Doctrine 防守专家
Increases defensive effectiveness of units commanded by a leader with this trait (by +10%).
加防御效率%
Bitvalue: 2

Offensive Doctrine 进攻专家
Increases offensive effectiveness of units commanded by a leader with this trait (by +10%).
加进攻效率10%
Bitvalue: 4

Winter Specialist 冬季作战专家
Increases the effectiveness of troops fighting in snow by +25% and Frozen terrain by +20%.
加冻土作战效率20%,雪中作战效率25%
Bitvalue: 8

Trickster 奇袭专家
The effects of this trait are, well... somewhat tricky: It increases the chance that the combat event Surprise will occur, on offense as well as on defense. This chance is further influenced by how advanced your own instrial research of Encryption and Decryption (E&D) technologies is relative to your opponent. Exact figures, however, apparently are unknown (at least for HoI2 version 1.2). I also do not know whether Skill Level of the Trickster leader is having an influence on the probability of a Surprise occurring.

When a successful Surprise has occured, combat efficiency of the opposing forces is reced by 20% and it will read "Surprise" in their combat details pane. From gaming experience it has been my observation that Surprise is a rare event (in HoI2 version 1.2), probably not more than once in 20 battles, even with E&D fully researched.

A Trickster will also hide the exact division strength of his formation. In practical terms this means that when playing with counters on, the opponent will keep guessing whether there are 2 or 3 divisions in a "XXX" formation, and will never know how many there are in a "XXXX" formation (although four divisions is the minimum for "XXXX", while "XX" obviously is always one division only).
增加“奇袭(突然袭击)”事件概率20%。并且会不让对方看到自己真实部队数。。。大概联机用的。。。

“奇袭”发生时,降低对方20%效率。。。不过概率有够低。。。
Bitvalue: 16

Engineer 工程师
Reces river-crossing penalties ring attacks by -20% for all units in the formation under a leader with this trait. The standard penalty for an infantry division is reced from -50% to -30%, for an armored division (e.g. tanks) from -66% to -46% (in HoI version 1.2)
降低渡河惩罚20%
Bitvalue: 32

Fortress Buster 攻坚专家
Reces penalty inflicted by fortifications (by 25%).
减低工事的惩罚25%
Bitvalue: 64

Panzer Leader 装甲指挥官
Increases combat effectiveness of armoured and mechanized infantry divisions commanded by leader with this trait (by 10%).
加坦克和机步10%效率
Bitvalue: 128

Commando 特种战专家
Increases combat effectiveness of commando troops (mountaineers, marines and paratroopers) commanded by a leader with this trait by +10%. Effectiveness of any non-commando troops under a commando leader is reced by -5%.
加强山地陆战伞兵10%,如果带其他部队则-5%
Bitvalue: 256

Old Guard 保守派
Accumulates experience at 1/3 of normal rate.
1/3速度涨经验。。。
Bitvalue: 512

Naval Unit Leader Traits
Sea Wolf 海狼
Increases combat effectiveness of submarines (by 10%).
加潜艇效率10%
Bitvalue: 1024

Blockade-Runner 封锁战专家
Decreases chance of being detected by enemy vessels.
减低被发现概率
Bitvalue: 2048

Superior Tactician 战术大师
Increases combat effectiveness (by 10%).
增加战斗效率10%
Bitvalue: 4096

Spotter 侦查专家
Increases chance of detecting enemy vessels.
增加发现敌人几率
Bitvalue: 8192

Air Unit Leader Traits
Superior Tactician
Superior Tactician 战术大师
Increases combat effectiveness (by 10%).
增加战斗效率10%
Bitvalue: 4096

Spotter 侦查专家
Increases chance of detecting enemy vessels.
增加发现敌人几率
Bitvalue: 8192

Tank Buster 忘了中文版叫什么了。。。坦克摧毁专家?
Increases combat effectiveness of tactical bombing missions (by 10%).
加战术轰炸任务10%(应该是对地,空中封锁什么的)
Bitvalue: 16384

Carpet Bomber 地毯式轰炸专家
Increases combat effectiveness of strategic bombing missions (by 10%).
加战略轰炸任务效率10%
Bitvalue: 32768

Night Flyer 夜航专家
Reces penalties when flying at night. +20 ring night combat.
减低夜战惩罚20%
Bitvalue: 65536

Fleet Destroyer 舰船摧毁专家
Increases combat effectiveness of naval bombing missions (by 10%).
加对船攻击效率10%
Bitvalue: 131072

Hearts Of Iron II - Doomsday 末日新加
There are some differences. The terrain traits add 10% efficiency to that type of terrain which also results in a speed bonus for that terrain. You need to contrast the same kind of units under leaders with or with the trait to see the differences. Inf under a normal leader might have 93% efficiency in a battle in hill terrain, but the same units under a hills fighter could have 102% efficiency.

新加的一些是地形适应技能,除了在该地形加10%作战效率外,会加速

New Land Unit Leader Traits
Desert Fox 沙漠之狐
Bonus in Desert
沙漠
Bitvalue: 262144

Jungle Rat 丛林之鼠。。。猥琐的名字啊
Bonus in Jungle
丛林
Bitvalue: 524288

Urban Warfare Specialist 巷战专家
Bonus in Urban Areas
城市
Bitvalue: 1048576

Ranger 守林人(森林专家?)
Bonus in Forests
森林
Bitvalue: 2097152

Mountaineer 山里人?。。。
Bonus in Mountains
就是灰色那种高山
Bitvalue: 4194304

Hills Fighter 丘陵战士。。。
Bonus in Hills
就是类似橘黄的山
Bitvalue: 8388608

Counter Attacker 反击专家
Increased Chance for Counter Attack combat event
加反击几率
Bitvalue: 16777216

Assaulter 强攻专家
Increased Chance for Assault combat event
加强攻几率
Bitvalue: 33554432

Encircler 包围战专家
Increased Chance for Encirclement combat event
加包围
Bitvalue: 67108864

Ambusher 伏击专家
Increased Chance for Ambush combat event
加伏击
Bitvalue: 134217728

Disciplined 这个怎么翻呢。。。直译叫有纪律的。。。
Increased Chance for Delay combat event
加迟滞(Delay)几率
Bitvalue: 268435456

Elastic Defence Specialist 弹性防御专家
Increased Chance for Tactical Withdrawal combat event
加战术撤退几率
Bitvalue: 536870912

Blitzer 闪击专家 梦寐以求啊。。。
Increased Chance for Breakthrough combat event
加突破几率
Bitvalue: 1073741824

~~~~~~~~~~~~~~~~~~~~~~~~华丽的分割线~~~~~~~~~~~~~~~~~~~~~~~

Combat Event In-game Text
For the attacker:
攻击方
Assault
强攻
"This represents a particularly forceful sustained attack where the attackers will suffer higher strength losses than normal but will inflict much higher organisation damage to the defenders"
这代表一次实际上承受巨大火力的进攻,进攻方会承受比正常更高的兵力损失但是会对防御方造成高得多的组织度打击

Encirclement
包围
"This indicates that the attacking force has briefly managed to pin down and encircle the defenders in a small area of the province. While this effect lasts the defenders will suffer much higher strength losses and the attacker will rarely suffer very much loss of organisation (although they may sustain the normal strength losses"
这代表进攻方暂时设法在这个省的一小块区域困住并包围了防守者。当这个效果持续时,防守方会承受高得多的兵力损失而进攻方则很少会损失组织度(虽然兵力一样损失)

Ambush
伏击
"The attacker has managed to ambush the enemy forces inflicting much higher rates of strength and morale damage to the defenders while at the same time greatly recing the amount of those same types of losses that they sustain themselves"
进攻方设法伏击了敌人的部队,对防守方造成高得多的兵力和士气(估计就是组织)损失,而同时极大得减低自己的损失

Breakthrough 突破
"The attacker has managed to overrun an enemy's defences in part of the province. This will seriously disrupt the defender's organisation and rece the strength losses sustained by the attacker"
攻击方设法在这个省的一部分地区越过了敌人的防线,这将严重打乱防守方的组织并减低进攻方的兵力损失

For the defender:防御方
Counterattack
反击
"This is a concerted attempt by the defending side to launch a minor counter-offensive to disrupt the enemy's plans. While the defenders will suffer somewhat higher strength losses ring this period they will inflict significant organisation losses on the attacker"
这是防守方一次协调好的通过发动一次小的反击来打乱敌人计划的尝试。期间,防守方会承受稍高的兵力损失而对进攻方的组织造成沉重打击

Delay 迟滞,拖延,不知道中文版翻成啥了
"The defending side is employing a delaying action that greatly reces the amount of strength loss it sustains ring this time"
防守方进行了一次迟滞行动,极大得减低了期间的兵力损失

Tactical Withdrawal 战术撤退
"During this period the defender is making a careful tactical withdrawal to a preferred combat location in the province. Both sides will sustain reced levels of strength and organisation loss but the defender will sustain even lower organisation losses than the attacker"
在这期间,防守方组织了一次小心的战术撤退到达这个省内的一个更好的战斗位置。双方都将承受更少的兵力和组织损失,但是防守方会承受比攻击方更少的组织损失

㈦ 钢铁雄心4将领技能添加及修改怎么修改将领技能

这个好改的HeartsofIronIV\common\unit_leader\00_traits这个文件是将领技能所在。打开搜索panzer_leader(装甲专家)会有这么一段:panzer_leader={type=corps_commandergain_xp={hardness>0.4}cost=700modifier={army_armor_speed_factor=0.05army_armor_attack_factor=0.1}ai_will_do={factor=1}}其中type=corps_commander就是内指这是上将的技能你容把上面这段代码整段复制,重起一行插入,其他不用改,把type=corps_commander改成type=create_field_marshal这样元帅也能用上将的技能了,注意原代码留着不然就变成上将不能用只有元帅能用了。验证了一下,可行。

㈧ 钢铁雄心4将领特质怎么打开

将领特质是一个被动属性,不需要我们手动打开,在进行游戏时会自动触发该特质。钢铁雄心4是由瑞典游戏发行商ParadoxInteractive开发的一款著名的二战模拟游戏。

㈨ 钢铁雄心4计划加成怎么起作用

军队划线后自动攒计划值。

军队划线后自动攒计划值,将领能力和技能,决战学说也加计划上限。电脑一般攻击港口。

《钢铁雄心4》是由瑞典游戏发行商Paradox Interactive开发的一款著名的二战模拟游戏。

2014年1月24日,Paradox Interactive人气战略系列最新作《钢铁雄心4》发布了写实版二战记录预告片,希特勒、丘吉尔、斯大林、罗斯福等人皆在其中。游戏故事将在反法西斯战争中开展,诺曼底登陆、冬季攻势和广岛原子弹爆炸或将一一呈现 在游戏之中。

阅读全文

与钢铁雄心4将领技能什么用相关的资料

热点内容
不锈钢板多少钱一吨316l 浏览:355
什么钢材的耐温200 浏览:930
不锈钢锅烧干锅后怎么处理 浏览:145
钛合金条有哪些牌子 浏览:906
分析钢铁仪器叫什么用 浏览:520
钢结构楼房钢材价格多少钱 浏览:718
不锈钢回火色怎么去除 浏览:900
渤轩丽不锈钢蒸锅质量怎么样 浏览:891
150的标准钢管一顿多少米 浏览:969
如何修改广联达钢筋高度 浏览:276
钢材弯曲机是什么 浏览:207
钢管满堂脚手架多少一立 浏览:29
两层小楼要租多少钢管 浏览:460
钢材返利返差是什么意思 浏览:712
32钢管壁厚是多少 浏览:147
钢筋偏位如何处理主体 浏览:867
建房120平方米一层钢筋要多少吨 浏览:451
直径500钢管多少钱1米 浏览:56
为什么有的钢材是红色的 浏览:447
弯头偏心底座支撑怎么放样 浏览:892