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钢铁雄心建造花费怎么修改

发布时间:2022-11-27 06:17:46

钢铁雄心2那几个文件是修改兵种生产和建筑建造速度的

db文件夹里面的buildings.txt文件 打开有各种建筑的生产选项 包括消耗ic、生产时间、人口消耗等

兵种修改在db\unit文件夹里面。步兵之类的师 是在divisions里面 宪兵之类的加强旅 在brigade目录里
同一兵种的升级版依照先后顺序依次排列 越往后的兵种越高级。你设定的建造时间缩短只对这个被修改的兵(比如说步兵39型0)有效,对其余的(比如说步兵36型、步兵41型)无效。

Ⅱ 求 钢铁雄心2 修改工业IC值和各种资源产量的方法,越详细越好。

1、盖工厂,但见效慢。任命能增加IC的部长。占领别国进行剥削。改变法令来增加IC。
2、补给是在工业这个菜单里通过投入IC造出来的。快速增加?和别国交易吧。长期来说研究下造补给的科技,短期的话任命增加补给品产量或者减少补给消耗量的部长吧。
3、国家凝聚力可以通过给国内自己的间谍下增加凝聚力的命令来增加。某些历史事件也会增加凝聚力。不满意度可以加大对消费品的IC投入来减少。增加消费品产量还可以自动通过国内消费来转化成资金到你手中。

先发这点,再补充。

4、想要增加工业,也就是盖工厂,必须研究相关科技以后才行。你遇到的情况说明当时美国自动掌握了该科技,而英国没有。
5、基础设施是影响部队补给线的重要因素。有些国家或者地区,就无法造高级的基础设施。比如中国,打得千疮百孔,不可能造得出好路。貌似基础设施也要先研究科技的……
6、生产部队要一个周期。周期满后,会在屏幕左上角有个绿色标志,点开,新造的部队就在那里。你点选以后可以把它投放在自己领土的任何一个地方。如果你造的是旅,还会问你配置到哪个师,如果是师,会问你配置到哪个军。

这20分可真不容易挣。多给点呗。

7、也可以在生产菜单中造好了,然后配置到地图区块中。不过这也并不省多少力。防空炮我觉得没啥用,战略轰炸机一样可以顶着AA炮把你炸成筛子。用截击机效果要好些。能御敌于国门之外更好……

8、具体是什么意思我忘记了,因为hoi3我刚删掉。好像是以下3种:
a、满员度。建造部队的时候,可以勾选是否建造预备役。如果勾选,那么所需的IC和人力都大降,造出的部队就不会是满员的。要使其满员准备打仗,必须通过动员命令,通过投入IC和时间让预备役部队满员。不满员的部队不经打,满员了就和普通部队没两样。预备役的最大好处就是和平时节约维护用的资源,最大坏处就是如果敌人突然袭击,大量的预备役来不及征召,你会很被动。
b、组织度。两军相争,决定那只部队最先溃败的就是组织度。组织度没了,哪怕你的部队只牺牲了一个人,也得滚蛋。影响组织度降低速度的因素很多,两只部队交战时,你点一下交战的进度条,上面会列出各种因素的。组织度通过科技来提升。
c、士气。士气决定了组织度和兵员的回复速度。当然是在你投入足够IC的情况下。

Ⅲ 钢铁雄心2 修改的问题噢

你玩的钢2哪个版本啊
这个事件直接输event 484848就行了
还有这个事件激活以后造兵一天就可以了 还慢吗?
楼主可选用这个事件激活后你就无敌了 event 117039
event = {
id = 117039
random = no
persistent = yes

name = " 无敌军队的素质 "
desc = " 无敌军队的素质 "
style = 0

action_a = {
name = " 无敌军队的素质 "
command = { type = task_efficiency which = airborne_assault value = 0.3 }#空降突袭
command = { type = task_efficiency which = naval_strike value = 0.3 }#海岸炮击
command = { type = task_efficiency which = amphibious_assault value = 0.3 }#两栖突击

command = { type = soft_attack which = land value = 3 }#陆军攻击力
command = { type = hard_attack which = land value = 3 }
command = { type = air_attack which = land value = 3 }
command = { type = air_defense which = land value = 3 }
command = { type = defensiveness which = land value = 15 }#陆军防御
command = { type = toughness which = land value = 15 }#陆军坚韧

command = { type = soft_attack which = sp_rct_artillery value = 3 }#火炮攻击力
command = { type = hard_attack which = sp_rct_artillery value = 3 }
command = { type = air_attack which = sp_rct_artillery value = 3 }
command = { type = air_defense which = sp_rct_artillery value = 3 }
command = { type = defensiveness which = sp_rct_artillery value = 15 }
command = { type = toughness which = sp_rct_artillery value = 15 }

command = { type = air_attack which = naval value = 3 }#海军攻击力
command = { type = air_defense which = naval value = 3 }

command = { type = soft_attack which = air value = 3 }#空军攻击力
command = { type = hard_attack which = air value = 3 }
command = { type = air_attack which = air value = 3 }
command = { type = air_defense which = air value = 3 }

command = { type = morale which = land value = 30 }#陆军士气
command = { type = max_organization which = land value = 30 }

command = { type = morale which = naval value = 30 }#海军士气
command = { type = max_organization which = naval value = 30 }
command = { type = morale which = air value = 30 }#空军士气
command = { type = max_organization which = air value = 30 }

command = { type = mountain_attack which = land value = 30 }#山地
command = { type = mountain_defense which = land value = 30 }
command = { type = mountain_move which = land value = 30 }
command = { type = hill_attack which = land value = 30 }#丘陵
command = { type = hill_defense which = land value = 30 }
command = { type = hill_move which = land value = 30 }
command = { type = desert_attack which = land value = 30 }#沙漠
command = { type = desert_defense which = land value = 30 }
command = { type = desert_move which = land value = 30 }

command = { type = forest_defense which = land value = 30 }#森林
command = { type = swamp_defense which = land value = 30 }#沼泽
command = { type = frozen_defense which = land value = 30 }
command = { type = snow_defense which = land value = 30 }
command = { type = blizzard_defense which = land value = 30 }
command = { type = rain_defense which = land value = 30 }
command = { type = storm_defense which = land value = 30 }
command = { type = muddy_defense which = land value = 30 }

command = { type = night_attack which = land value = 30 }#夜战
command = { type = night_defense which = land value = 30 }
command = { type = night_move which = land value = 30 }

command = { type = urban_attack which = land value = 30 }#巷战
command = { type = urban_defense which = land value = 30 }
command = { type = urban_move which = land value = 30 }

command = { type = build_cost which = land when = now where = relative value = -30 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -30 }
command = { type = build_cost which = air when = now where = relative value = -30 }

command = { type = build_time which = land when = now where = relative value = -30 }#建造时间
command = { type = build_time which = naval when = now where = relative value = -30 }
command = { type = build_time which = air when = now where = relative value = -30 }

command = { type = supply_consumption which = land value = -12.0 }#补给消耗
command = { type = supply_consumption which = naval value = -12.0 }
command = { type = supply_consumption which = air value = -12.0 }
command = { type = fuel_consumption which = land value = -12.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -12.0 }
command = { type = fuel_consumption which = air value = -12.0 }
command = { type = relative_manpower value = 30 }#人力增长率
command = { type = speed which = land value = 100 }#陆军速度
command = { type = speed which = nabal value = 100 }
command = { type = speed which = air value = 100 }
}
}
这个是造兵1天的
编写游戏资料夹下的RandomEvents.txt随机事件档
加入以下事件,游戏中F12输入事件代号,生产速度
大幅缩短。
=====================================================

#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生产线加速"
desc = "全国总动员生产效率提升"

style = 0

action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}

Ⅳ 钢铁雄心2 怎么修改基础设施建造时间

到52pcgame上去找答案吧。不在乎AI也一起加速的话:
\db\building_costs.txt,回infra的buildtime随便你改了答。
infra = {
buildable_in_allied_provinces = yes
only_buildable_in_provinces = yes
cost = 2
buildtime = 240
manpower = 0.5
size = 0.1

Ⅳ 钢铁雄心2里面将领带兵数目和基建花费的IC哪里改

指挥上限是在游戏目录db文件夹里面的misc.txt里面修改,搜Land Leader Command Limit,可以看到不同军种各军衔的最大指挥数。
修改要塞花费,也是在同一个文件夹里面的build_cost.txt里修改,搜landfort,就是地面要塞了,还有其它的各种设施建筑也可以修改,cost就是ic消耗,buildtime就是建造时间。

Ⅵ 钢铁雄心1天建造word=钢铁雄心1天建造

修改文件是吧
安装文件目录下db文件夹,里面有个building_costs.txt文档,就是IC,基建,什么的数据,把buildtime改成1就行了
如果要修改单位, 就是db\units\divisions里面的文件,每个文件对应一个兵种,把里面buildtime改成1就行了,注意兵种有不同的model,要修改的话需要修改对应model的buildtime
需要注意的一点就是,这样的修改是对所有的国家都有效的。你一天生产一艘战舰,别的国家也是一样。
如果想只有自己的生产时间缩短,就必须自己写事件。在自己写的事件里加上
command = { type = build_time which = infantry when = now where = relative value = -20 }这样一句话,意思是修改生产时间,修改的单位是步兵,减少的数值是20%。这里可以替换掉兵种infantry为你想要的兵种,例如装甲armor,而且是对所有该兵种的model都有效。把这个值改成-100试试,一天一艘战舰。

Ⅶ 钢铁雄心2 的部队、科技等建造速度怎么修改

lz你确定要直接改文件?那样改了以后所有国家都会受影响的。
db/units/divisions里面是所有师级单位的文件
db/units/brigades里面是所有附加旅的文件,其实改师级单位就行了,因为末日及以后的版本可以在造部队的时候同时制造附加旅,时间以师为准。打开文件夹,里面一个txt文件对应一种部队,打开后可以找builttime,这个就是建造时间,改小点就行了。需要注意的是,每个兵种都会有不同的模型,要改就要把所有模型里的builttime都改掉,不然科技研究后部队一升级,时间就会变回去了。
推荐使用写事件的方法,不会对别国产生影响
event = {
id = 999999//事件代码,只要不重复即可,随意写
random = no
country = USA//国家,改成自己想要的国家
persistent = yes
name = "测试事件 "
desc = "测试 测试"
style = 0
picture = "foreign_policy"
action_a = {
name = "OK"
command = { type = build_time which = militia when = now where = relative value = -40 }//减时间,which= 部队类型 value= 数值,百分比
}
}
加到自己国家的事件文件里去,F12调用即可

Ⅷ 钢铁雄心4怎样修改飞机造价

..你试过1950年以后的世界混战就知道了全世界大乱斗你连点国策都卡.,几乎到40年就能卡的版你怀疑权人生,美利坚..,纳粹德国这三大姨妈后期上千个师团还有就是尽量别加入派系一加入任何派系几乎就是大混战一直发远征军给你吃你的补给..想不太卡建议少造兵100-200个师就够了早期吞了苏联P社的祖传单核越到后期越卡,祖传单核的原因没办法解决的点飞机卡很正常(建议你飞机建够了就停止生产线吧装备多也会卡)

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